For now, here are the Skee-Ball machines version 1.0 and 2.0.
Version 2.0 includes the ability to hit other players in the same room as the
machine with a Skee-ball. Users can set a &sbsay attribute to be evaluated
in the even they get hit by a skee-ball. The 'sbsaytest' command was added
so that users could see what their sbsay attribute would like like when
evaluated, and the 'skeereset' command was added in case of a bug, so that any
users on the &canreset list can erset the skee-ball machine if it starts
scoring or otherwise behaving oddly.
Version 2.1, allows objects that have a set &sbsay
attribute to also become targets of a rogue skee-ball.
Version 2.2 changed the nature of the &sbsay attribute (while keeping the name),
so that it will also accept actions from a player or object when hit by a skee
ball, instead of just a message.
Note that both versions will have to be heavily edited, to eliminate dbref
specific calls and make sure you lock them to yourself.
Both versions have been tested under MUSH 2.2.4
Another game that was popular in the short-lived arcade was
Tempest, which differs from its RL counterpart
by actually including deliberate Shakespeare references.